Introduction To Keyboarding

The Big Question: Why is it important to learn proper keyboarding skills?

Today’s Objectives

  • I can demonstrate proper computer posture by sitting up straight, feet flat, elbows in, wrists flat and fingers curved
  • I can use two hands and ten fingers when typing
  • I can use the home row as guide for where my fingers should be and which keys they are responsible for

Word Wall

[glossary]Home Row[/glossary], [glossary]Enter Key[/glossary], [glossary]Shift Key[/glossary], [glossary]Backspace Key[/glossary] & [glossary]Space Bar[/glossary]

Student Directions

Part 1 – Keyboarding Practice

Go to the Typing Pal website:

  • Login using your Student ID Number as both your Username & Password
  • Click the Red Learn tab at the top of the screen
  • Click on the Initial Test link, the icon is a paper airplane
  • Once you complete the Initial Test you many work on any of the exercises in Step 1 

Part 2 – Play Kahoot!

  • Have you ever used Kahoot! before?
  • Let’s play a keyboarding quizshow!
Click Me!

Lesson Standards:

Research and Information Fluency
8.1.5.E.1 – Evaluate and select information sources and digital tools based on the appropriateness for specific tasks.

Technology Operations and Concepts
8.1.5.A.1 – Understand and use technology systems.
8.1.5.A.2 – Select and use applications effectively and productively.

Research and Information Fluency
8.1.5.E.1 – Evaluate and select information sources and digital tools based on the appropriateness for specific tasks.

Minecraft Code

The Big Question: How can we give the computer directions?

Lesson Objectives:

  • Learn basics of writing computer code
  • Understand what an algorithm is.
  • Understand what a program is.
  • Use loops to build code.

Word Wall:
[glossary]Algorithm[/glossary], [glossary]Code[/glossary], [glossary]Loop[/glossary] & [glossary]Program[/glossary]

Student Directions:

  1. Goto the Code.org page for your class:
  2. Solve the puzzles with the Angry Birds!

Flappy Code

The Big Question: How can I make a computer game?

Lesson Objectives:

  • Learn basics of computer programming
  • Understand logic
  • Understand the connection between a sequence and an algorithm
  • Understand the connection between a procedure and a program

Word Wall:
[glossary]Algorithm[/glossary], [glossary]Code[/glossary], [glossary]Logic[/glossary], [glossary]Procedure[/glossary], [glossary]Program[/glossary] & [glossary]Sequence[/glossary]

Student Directions:

  1. Goto the Code.org page for your class:
  2. Begin coding your own Flappy Bird game!

Hour Of Code – Part 2

The Big Question: How can I teach a computer to do something?

Lesson Objectives:

  • Learn basics of computer programming
  • Understand logic
  • Understand sequence
  • Understand procedure

Word Wall:
[glossary]Code[/glossary], [glossary]Hour Of Code[/glossary], [glossary]Logic[/glossary], [glossary]Procedure[/glossary], [glossary]Sequence[/glossary]

Student Directions:

  1. Go to Lightbot: Hour Of Code 2015
  2. Finish Level 1: Basics (8 lessons total!)
  3. Start Level 2: Procedures
  4. Print out Hour Of Code Certificate Mr. Errico will give certificates to your teacher.

Hour Of Code – Part 1

The Big Question: How can I teach a computer to do something?

Lesson Objectives:

  • Continue to learn proper home row finger placement and keystrokes
  • Understand how to give directions to a computer and have the computer follow them
  • Understand sequence
  • Understand procedure

Word Wall:
[glossary]Accuracy[/glossary], [glossary]Code[/glossary], [glossary]Home Row[/glossary], [glossary]Hour Of Code[/glossary], [glossary]Keyboarding[/glossary], [glossary]Logic[/glossary], [glossary]Posture[/glossary], [glossary]Procedure[/glossary], [glossary]Sequence[/glossary], [glossary]Words Per Minute[/glossary]

Student Directions:

  1. Go to TypingTraining.com, Login and complete today’s assignments. (5 minutes!)
  2. Go to Lightbot: Hour Of Code 2015
  3. We will do Level 1: Basics – Lesson 1 together
  4. Work through all of the Level 1 lessons, 8 total, on your own